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10-15 minutes long hunt at all (in addition to what you have earned as drops), and
sometimes it takes even less time to complete.
If you continue to do this quest in your 20 s, you can try the following AoE tactics
(risky yet rewarding). Quaff a potion of Haste and run by groups of Prowlers, herd them
around, make sure they are within range then charge blessed spiritshots and use Flame
Strike (keeping in mind most spiders weakness to fire). The result with be the brightest
illustration of what the  nuke really is. (Of course, this method requires proper equipment
like top D grade weapon or Demon Fangs at least.)
6.1.2. First Profession Change Quest
You can start working on the Dark Wizard quest early, upon reaching level 19.
However, you will not be able to change profession until level 20. If you have some D
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grade equipment already waiting for you in warehouse, it will be more resonable to reach
level 20 first, earn D grade masteries, and then do the profession quest.
If you want to earn extra money while doing this quest, make sure you have the
Grim Collector s, Scent of Death, and Bones Tell the Future quests on your list, since you
are going to visit the Swampland, SoDA, and Ruins of Agony at least one more time.
You start the quest at the Dark Elven Altar of Rites. Speak with Varika to know you
will need four seeds: Seed of Anger, Seed of Despair, Seed of Horror, and Seed of
Lunacy. Varika gives you the Seed of Despair; check the other seeds info to find out the
names of their keepers.
Talk to Arkenia (who stands by the Altar next to Varika), she will tell you to hunt
Skeleton Scouts to obtain Hearts of Lunacy. Skeleton Scouts can be found in the Ruins of
Agony and the nearby areas. (You probably dealt with them already if you did the Grim
Collector s quest.) If you want to minimize the risk, do not go into the ruins, just explore
the spots outside the walls south east of the Ruins, or move west of RoA towards
Fellmere Harvest Grounds. If your weapon is not good enough to kill them in 1-2 shots,
either get a group, or stock up on potions: a Skeleton Scout can kill you in 4 shots, which
will most likely cancel your spells also. To kill the Scouts with a non-grade weapon, you
might try kiting them, using Ice Bolt as an opening attack to slow them down and trying to
get your spells off before they interrupt you. Keep hunting them until you collect 3 Hearts
of Lunacy, then return to the Altar and talk to Arkenia, she will give you the Seed of
Lunacy.
Walk north of the Altar until you reach the east entance of the School of Dark Arts.
Talk to Annika who can be found not far away from the entrance, in front of the colonnade.
She will ask you to go down to SoDA and obtain two Knee Bones from the undead. Follow
the familiar path down there and hunt Skeleton Hunters, Skeleton Hunter Archers and
Misery Skeletons until you have 2 Knee Bones. Return to Annika, hand in the bones and
receive the Seed of Horror.
Move south east from SoDA towards the Neutral Zone. Take a look at the map,
there is a mountain by the south-eastern part of the Swampland. Keep moving till you see
a river, walk north along the shore, soon you will see a waterfall. There are nasty looking
Black Willows blocking the road, ignore them and come to a NPC called Charkeren
standing by the evil trees. Listen to Charkeren s story, he will ask you to kill some
 Wooden Elf Zombies , which, in fact, are your good old Marsh Zombies. Run to the
Swampland and kill Marsh Zombies until you earn Family Ashes. (If you have the Scent of
Death quest up, you can also hunt Marsh Zombie Lords for Zombie Skins, but they don t
seem to give the Ashes). Return to Charkeren, give him the Family Ashes and get the
Seed of Anger.
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Now as you have gotten all the four Seeds, come back to the Altar and speak to
Varika. She will give you a Jewel of Darkness. When you get to Gludin, find the Dark
Elven Guild and talk to Grand Master Xenos, hand in the Jewel and confirm your wish to
become a Dark Wizard. Congratulations.
Visit a Magic Store in the centre of Gludin and buy whatever spellbooks you find of
prime necessity: Twister, Aura Burn, Flame Strike, Concentration, etc. Come back to the
Guild hall and learn the new skills. Go outside to test your new long range nuke (Twister),
the only short range battle spell you can ever get (Aura Burn), and your first AoE nuke
(Flame Strike) as well. [ Pobierz całość w formacie PDF ]

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